2a523f2ea2
Large sections of game logic are now working through libgdx instead of android libraries. There is still work to do but this is the first major step. Big changes include: - Graphics code is now through LibGDX (except for text rendering) - Initialization and screen-handling logic is now mostly through LibGDX - Audio is now through LibGDX - Input handling is now through LibGDX - Most misc functions are now through LibGDX
33 lines
586 B
Groovy
33 lines
586 B
Groovy
buildscript {
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repositories {
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google()
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jcenter()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:3.4.1'
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}
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}
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allprojects {
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ext {
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appName = 'Shattered Pixel Dungeon'
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appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
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appVersionCode = 357
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appVersionName = '0.7.4a'
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appAndroidCompileSDK = 28
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appAndroidMinSDK = 9
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appAndroidTargetSDK = 28
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gdxVersion = '1.9.10'
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}
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version = appVersionName
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repositories {
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google()
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jcenter()
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}
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} |