Magic_Ling_Pixel_Dungeon/desktop/build.gradle

47 lines
1.6 KiB
Groovy

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2019 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
apply plugin: "java"
sourceSets.main.java.srcDirs = [ "src/" ]
project.ext.mainClassName = "com.shatteredpixel.shatteredpixeldungeon.desktop.DesktopLauncher"
project.ext.assetsDir = new File("../android/src/main/assets")
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
task run(dependsOn: classes, type: JavaExec) {
main = project.mainClassName
classpath = sourceSets.main.runtimeClasspath
workingDir = project.assetsDir
ignoreExitValue = true
}
//TODO add dist task to generate a .JAR
dependencies {
implementation project(':core')
implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
implementation "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}