77 lines
2.3 KiB
Java
77 lines
2.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.windows;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.ui.Component;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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public class WndTitledMessage extends Window {
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private static final int WIDTH_P = 120;
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private static final int WIDTH_L = 144;
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private static final int GAP = 2;
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private BitmapTextMultiline normal;
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private BitmapTextMultiline highlighted;
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public WndTitledMessage( Image icon, String title, String message ) {
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this( new IconTitle( icon, title ), message );
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}
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public WndTitledMessage( Component titlebar, String message ) {
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super();
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int width = ShatteredPixelDungeon.landscape() ? WIDTH_L : WIDTH_P;
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titlebar.setRect( 0, 0, width, 0 );
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add( titlebar );
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Highlighter hl = new Highlighter( message );
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normal = PixelScene.createMultiline( hl.text, 6 );
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normal.maxWidth = width;
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normal.measure();
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normal.x = titlebar.left();
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normal.y = titlebar.bottom() + GAP;
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add( normal );
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if (hl.isHighlighted()) {
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normal.mask = hl.inverted();
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highlighted = PixelScene.createMultiline( hl.text, 6 );
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highlighted.maxWidth = normal.maxWidth;
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highlighted.measure();
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highlighted.x = normal.x;
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highlighted.y = normal.y;
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add( highlighted );
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highlighted.mask = hl.mask;
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highlighted.hardlight( TITLE_COLOR );
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}
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resize( width, (int)(normal.y + normal.height()) );
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}
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}
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