140 lines
3.4 KiB
Java
140 lines
3.4 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.effects;
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import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.RenderedText;
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import com.watabou.utils.SparseArray;
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import java.util.ArrayList;
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public class FloatingText extends RenderedText {
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private static final float LIFESPAN = 1f;
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private static final float DISTANCE = DungeonTilemap.SIZE;
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private float timeLeft;
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private int key = -1;
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private float cameraZoom = -1;
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private static SparseArray<ArrayList<FloatingText>> stacks = new SparseArray<ArrayList<FloatingText>>();
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public FloatingText() {
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speed.y = - DISTANCE / LIFESPAN;
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}
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@Override
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public void update() {
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super.update();
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if (timeLeft > 0) {
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if ((timeLeft -= Game.elapsed) <= 0) {
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kill();
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} else {
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float p = timeLeft / LIFESPAN;
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alpha( p > 0.5f ? 1 : p * 2 );
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}
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}
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}
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@Override
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public void kill() {
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if (key != -1) {
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stacks.get( key ).remove( this );
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key = -1;
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}
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super.kill();
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}
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@Override
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public void destroy() {
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kill();
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super.destroy();
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}
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public void reset( float x, float y, String text, int color ) {
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revive();
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if (cameraZoom != Camera.main.zoom) {
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cameraZoom = Camera.main.zoom;
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PixelScene.chooseFont( 9, cameraZoom );
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size( 9 * (int)cameraZoom);
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scale.set( 1 /cameraZoom );
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}
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text( text );
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hardlight( color );
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this.x = PixelScene.align( Camera.main, x - width() / 2);
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this.y = PixelScene.align( Camera.main, y - height());
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timeLeft = LIFESPAN;
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}
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/* STATIC METHODS */
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public static void show( float x, float y, String text, int color ) {
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GameScene.status().reset( x, y, text, color );
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}
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public static void show( float x, float y, int key, String text, int color ) {
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FloatingText txt = GameScene.status();
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txt.reset( x, y, text, color );
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push( txt, key );
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}
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private static void push( FloatingText txt, int key ) {
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txt.key = key;
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ArrayList<FloatingText> stack = stacks.get( key );
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if (stack == null) {
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stack = new ArrayList<FloatingText>();
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stacks.put( key, stack );
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}
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if (stack.size() > 0) {
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FloatingText below = txt;
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int aboveIndex = stack.size() - 1;
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while (aboveIndex >= 0) {
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FloatingText above = stack.get( aboveIndex );
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if (above.y + above.height() > below.y) {
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above.y = below.y - above.height();
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below = above;
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aboveIndex--;
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} else {
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break;
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}
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}
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}
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stack.add( txt );
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}
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}
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