Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/effects/FloatingText.java
Evan Debenham b110c0db8c v0.3.4a: re-added align methods pt.2
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00

140 lines
3.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.effects;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.watabou.noosa.Camera;
import com.watabou.noosa.Game;
import com.watabou.noosa.RenderedText;
import com.watabou.utils.SparseArray;
import java.util.ArrayList;
public class FloatingText extends RenderedText {
private static final float LIFESPAN = 1f;
private static final float DISTANCE = DungeonTilemap.SIZE;
private float timeLeft;
private int key = -1;
private float cameraZoom = -1;
private static SparseArray<ArrayList<FloatingText>> stacks = new SparseArray<ArrayList<FloatingText>>();
public FloatingText() {
speed.y = - DISTANCE / LIFESPAN;
}
@Override
public void update() {
super.update();
if (timeLeft > 0) {
if ((timeLeft -= Game.elapsed) <= 0) {
kill();
} else {
float p = timeLeft / LIFESPAN;
alpha( p > 0.5f ? 1 : p * 2 );
}
}
}
@Override
public void kill() {
if (key != -1) {
stacks.get( key ).remove( this );
key = -1;
}
super.kill();
}
@Override
public void destroy() {
kill();
super.destroy();
}
public void reset( float x, float y, String text, int color ) {
revive();
if (cameraZoom != Camera.main.zoom) {
cameraZoom = Camera.main.zoom;
PixelScene.chooseFont( 9, cameraZoom );
size( 9 * (int)cameraZoom);
scale.set( 1 /cameraZoom );
}
text( text );
hardlight( color );
this.x = PixelScene.align( Camera.main, x - width() / 2);
this.y = PixelScene.align( Camera.main, y - height());
timeLeft = LIFESPAN;
}
/* STATIC METHODS */
public static void show( float x, float y, String text, int color ) {
GameScene.status().reset( x, y, text, color );
}
public static void show( float x, float y, int key, String text, int color ) {
FloatingText txt = GameScene.status();
txt.reset( x, y, text, color );
push( txt, key );
}
private static void push( FloatingText txt, int key ) {
txt.key = key;
ArrayList<FloatingText> stack = stacks.get( key );
if (stack == null) {
stack = new ArrayList<FloatingText>();
stacks.put( key, stack );
}
if (stack.size() > 0) {
FloatingText below = txt;
int aboveIndex = stack.size() - 1;
while (aboveIndex >= 0) {
FloatingText above = stack.get( aboveIndex );
if (above.y + above.height() > below.y) {
above.y = below.y - above.height();
below = above;
aboveIndex--;
} else {
break;
}
}
}
stack.add( txt );
}
}