76 lines
2.0 KiB
Java
76 lines
2.0 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2014 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.sprites;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Warlock;
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import com.shatteredpixel.shatteredpixeldungeon.effects.MagicMissile;
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import com.watabou.utils.Callback;
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public class WarlockSprite extends MobSprite {
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public WarlockSprite() {
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super();
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texture( Assets.WARLOCK );
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TextureFilm frames = new TextureFilm( texture, 12, 15 );
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idle = new Animation( 2, true );
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idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 );
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run = new Animation( 15, true );
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run.frames( frames, 0, 2, 3, 4 );
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attack = new Animation( 12, false );
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attack.frames( frames, 0, 5, 6 );
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zap = attack.clone();
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die = new Animation( 15, false );
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die.frames( frames, 0, 7, 8, 8, 9, 10 );
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play( idle );
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}
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public void zap( int cell ) {
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turnTo( ch.pos , cell );
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play( zap );
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MagicMissile.shadow( parent, ch.pos, cell,
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new Callback() {
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@Override
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public void call() {
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((Warlock)ch).onZapComplete();
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}
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} );
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Sample.INSTANCE.play( Assets.SND_ZAP );
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}
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@Override
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public void onComplete( Animation anim ) {
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if (anim == zap) {
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idle();
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}
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super.onComplete( anim );
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}
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}
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