Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/TenguSprite.java
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

100 lines
2.4 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Shuriken;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.watabou.utils.Callback;
public class TenguSprite extends MobSprite {
private Animation cast;
public TenguSprite() {
super();
texture( Assets.TENGU );
TextureFilm frames = new TextureFilm( texture, 14, 16 );
idle = new Animation( 2, true );
idle.frames( frames, 0, 0, 0, 1 );
run = new Animation( 15, false );
run.frames( frames, 2, 3, 4, 5, 0 );
attack = new Animation( 15, false );
attack.frames( frames, 6, 7, 7, 0 );
cast = attack.clone();
die = new Animation( 8, false );
die.frames( frames, 8, 9, 10, 10, 10, 10, 10, 10 );
play( run.clone() );
}
@Override
public void move( int from, int to ) {
place( to );
play( run );
turnTo( from , to );
if (Level.water[to]) {
GameScene.ripple( to );
}
}
@Override
public void attack( int cell ) {
if (!Level.adjacent( cell, ch.pos )) {
((MissileSprite)parent.recycle( MissileSprite.class )).
reset( ch.pos, cell, new Shuriken(), new Callback() {
@Override
public void call() {
ch.onAttackComplete();
}
} );
play( cast );
turnTo( ch.pos , cell );
} else {
super.attack( cell );
}
}
@Override
public void onComplete( Animation anim ) {
if (anim == run) {
idle();
ch.onMotionComplete();
} else {
super.onComplete( anim );
}
}
}