Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/LarvaSprite.java
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

59 lines
1.5 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
public class LarvaSprite extends MobSprite {
public LarvaSprite() {
super();
texture( Assets.LARVA );
TextureFilm frames = new TextureFilm( texture, 12, 8 );
idle = new Animation( 5, true );
idle.frames( frames, 4, 4, 4, 4, 4, 5, 5 );
run = new Animation( 12, true );
run.frames( frames, 0, 1, 2, 3 );
attack = new Animation( 15, false );
attack.frames( frames, 6, 5, 7 );
die = new Animation( 10, false );
die.frames( frames, 8 );
play( idle );
}
@Override
public int blood() {
return 0xbbcc66;
}
@Override
public void die() {
Splash.at( center(), blood(), 10 );
super.die();
}
}