Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/sprites/ElementalSprite.java
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

65 lines
1.6 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.sprites;
import com.watabou.noosa.TextureFilm;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
public class ElementalSprite extends MobSprite {
public ElementalSprite() {
super();
texture( Assets.ELEMENTAL );
TextureFilm frames = new TextureFilm( texture, 12, 14 );
idle = new Animation( 10, true );
idle.frames( frames, 0, 1, 2 );
run = new Animation( 12, true );
run.frames( frames, 0, 1, 3 );
attack = new Animation( 15, false );
attack.frames( frames, 4, 5, 6 );
die = new Animation( 15, false );
die.frames( frames, 7, 8, 9, 10, 11, 12, 13, 12 );
play( idle );
}
@Override
public void link( Char ch ) {
super.link( ch );
add( State.BURNING );
}
@Override
public void die() {
super.die();
remove( State.BURNING );
}
@Override
public int blood() {
return 0xFFFF7D13;
}
}