Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/ui/Banner.java
2015-06-12 16:44:09 -04:00

105 lines
2.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.watabou.noosa.Game;
import com.watabou.noosa.Image;
public class Banner extends Image {
private enum State {
FADE_IN, STATIC, FADE_OUT
};
private State state;
private float time;
private int color;
private float fadeTime;
private float showTime;
public Banner( Image sample ) {
super();
copy( sample );
alpha( 0 );
}
public Banner( Object tx ) {
super( tx );
alpha( 0 );
}
public void show( int color, float fadeTime, float showTime ) {
this.color = color;
this.fadeTime = fadeTime;
this.showTime = showTime;
state = State.FADE_IN;
time = fadeTime;
}
public void show( int color, float fadeTime ) {
show( color, fadeTime, Float.MAX_VALUE );
}
@Override
public void update() {
super.update();
time -= Game.elapsed;
if (time >= 0) {
float p = time / fadeTime;
switch (state) {
case FADE_IN:
tint( color, p );
alpha( 1 - p );
break;
case STATIC:
break;
case FADE_OUT:
alpha( p );
break;
}
} else {
switch (state) {
case FADE_IN:
time = showTime;
state = State.STATIC;
break;
case STATIC:
time = fadeTime;
state = State.FADE_OUT;
break;
case FADE_OUT:
killAndErase();
break;
}
}
}
}