- missile weapons now have damage scaling and can be upgraded (except darts) - upgraded missile weapons gain 3x durability (stacking multiplicatively) - missile weapons with more than 100 uses now last indefinitely - ring of sharpshooting now works with damage scaling, rather than applying a flat +20% dmg per level - bolas buffed. base damage up to 6-9, from 4-6 - shuriken adjusted. base damage up to 4-8, from 4-6. uses down to 5, from 10 - throwing stones now have 1/2 value, instead of 1 value. |
||
---|---|---|
core | ||
gradle/wrapper | ||
SPD-classes | ||
.gitignore | ||
build.gradle | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
README.md | ||
settings.gradle |
Shattered Pixel Dungeon
A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.
Shattered Pixel Dungeon uses gradle and is most easily compiled/edited using Android Studio.
Shattered Pixel Dungeon on Google Play: https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon
On Amazon: https://www.amazon.com/Shattered-Pixel-Dungeon/dp/B00OH2C21M
On F-Droid (Which compiles directly from this source code): https://f-droid.org/repository/browse/?fdid=com.shatteredpixel.shatteredpixeldungeon
Official web-site: http://www.shatteredpixel.com
Developer's blog: http://shatteredpixel.tumblr.com/
Source code of original Pixel Dungeon: https://github.com/watabou/pixel-dungeon