Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/ui/QuickSlotButton.java
2015-01-21 23:55:37 -05:00

204 lines
5.1 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.items.wands.Wand;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.Boomerang;
import com.watabou.noosa.Image;
import com.watabou.noosa.ui.Button;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
//TODO: investigate targeting with multiple quickslots
public class QuickSlotButton extends Button implements WndBag.Listener {
private static final String TXT_SELECT_ITEM = "Select an item for the quickslot";
private static QuickSlotButton[] instance = new QuickSlotButton[4];
private int slotNum;
private Item itemInSlot;
private ItemSlot slot;
private static Image crossB;
private static Image crossM;
private static boolean targeting = false;
private Item lastItem = null;
private static Char lastTarget= null;
public QuickSlotButton( int slotNum ) {
super();
this.slotNum = slotNum;
item( select( slotNum ) );
instance[slotNum] = this;
}
@Override
public void destroy() {
super.destroy();
instance = new QuickSlotButton[4];
lastItem = null;
lastTarget = null;
}
@Override
protected void createChildren() {
super.createChildren();
slot = new ItemSlot() {
@Override
protected void onClick() {
if (targeting) {
GameScene.handleCell( lastTarget.pos );
} else {
Item item = select(slotNum);
if (item.stackable || item instanceof Wand || item instanceof Boomerang)
useTargeting();
item.execute( Dungeon.hero );
}
}
@Override
protected boolean onLongClick() {
return QuickSlotButton.this.onLongClick();
}
@Override
protected void onTouchDown() {
icon.lightness( 0.7f );
}
@Override
protected void onTouchUp() {
icon.resetColor();
}
};
add( slot );
crossB = Icons.TARGET.get();
crossB.visible = false;
add( crossB );
crossM = new Image();
crossM.copy( crossB );
}
@Override
protected void layout() {
super.layout();
slot.fill( this );
crossB.x = PixelScene.align( x + (width - crossB.width) / 2 );
crossB.y = PixelScene.align( y + (height - crossB.height) / 2 );
}
@Override
protected void onClick() {
GameScene.selectItem( this, WndBag.Mode.QUICKSLOT, TXT_SELECT_ITEM );
}
@Override
protected boolean onLongClick() {
GameScene.selectItem( this, WndBag.Mode.QUICKSLOT, TXT_SELECT_ITEM );
return true;
}
private static Item select(int slotNum){
return Dungeon.quickslot.getItem( slotNum );
}
@Override
public void onSelect( Item item ) {
if (item != null) {
Dungeon.quickslot.setSlot( slotNum , item );
refresh();
}
}
public void item( Item item ) {
slot.item( item );
itemInSlot = item;
enableSlot();
}
public void enable( boolean value ) {
active = value;
if (value) {
enableSlot();
} else {
slot.enable( false );
}
}
private void enableSlot() {
slot.enable(
itemInSlot != null &&
itemInSlot.quantity() > 0 &&
(Dungeon.hero.belongings.backpack.contains( itemInSlot ) || itemInSlot.isEquipped( Dungeon.hero )));
}
private void useTargeting() {
targeting = lastTarget != null && lastTarget.isAlive() && Dungeon.visible[lastTarget.pos];
if (targeting) {
if (Actor.all().contains( lastTarget )) {
lastTarget.sprite.parent.add( crossM );
crossM.point( DungeonTilemap.tileToWorld( lastTarget.pos ) );
crossB.x = PixelScene.align( x + (width - crossB.width) / 2 );
crossB.y = PixelScene.align( y + (height - crossB.height) / 2 );
crossB.visible = true;
} else {
lastTarget = null;
}
}
}
public static void refresh() {
for (int i = 0; i < instance.length; i++) {
if (instance[i] != null) {
instance[i].item(select(i));
}
}
}
public static void target( Char target ) {
if (target != Dungeon.hero) {
lastTarget = target;
HealthIndicator.instance.target( target );
}
}
public static void cancel() {
if (targeting) {
crossB.visible = false;
crossM.remove();
targeting = false;
}
}
}