184 lines
4.3 KiB
Java
184 lines
4.3 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2016 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.ui;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
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import com.watabou.noosa.Image;
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public enum Icons {
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SKULL,
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BUSY,
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COMPASS,
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INFO,
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PREFS,
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WARNING,
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TARGET,
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MASTERY,
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WATA,
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SHPX,
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WARRIOR,
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MAGE,
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ROGUE,
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HUNTRESS,
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CLOSE,
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DEPTH,
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DEPTH_LG,
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SLEEP,
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ALERT,
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BACKPACK,
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SEED_POUCH,
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SCROLL_HOLDER,
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POTION_BANDOLIER,
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WAND_HOLSTER,
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CHECKED,
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UNCHECKED,
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EXIT,
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NOTES,
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LANGS,
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CHALLENGE_OFF,
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CHALLENGE_ON,
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RESUME;
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public Image get() {
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return get( this );
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}
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public static Image get( Icons type ) {
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Image icon = new Image( Assets.ICONS );
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switch (type) {
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case SKULL:
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icon.frame( icon.texture.uvRect( 0, 0, 8, 8 ) );
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break;
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case BUSY:
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icon.frame( icon.texture.uvRect( 8, 0, 16, 8 ) );
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break;
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case COMPASS:
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icon.frame( icon.texture.uvRect( 0, 8, 7, 13 ) );
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break;
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case INFO:
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icon.frame( icon.texture.uvRect( 16, 0, 30, 14 ) );
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break;
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case PREFS:
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icon.frame( icon.texture.uvRect( 30, 0, 46, 16 ) );
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break;
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case WARNING:
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icon.frame( icon.texture.uvRect( 46, 0, 58, 12 ) );
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break;
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case TARGET:
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icon.frame( icon.texture.uvRect( 0, 13, 16, 29 ) );
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break;
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case MASTERY:
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icon.frame( icon.texture.uvRect( 16, 14, 30, 28 ) );
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break;
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case WATA:
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icon.frame( icon.texture.uvRect( 30, 16, 45, 26 ) );
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break;
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case SHPX:
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icon.frame( icon.texture.uvRect( 64, 44, 80, 60 ) );
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break;
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case WARRIOR:
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icon.frame( icon.texture.uvRect( 0, 29, 16, 45 ) );
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break;
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case MAGE:
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icon.frame( icon.texture.uvRect( 16, 29, 32, 45 ) );
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break;
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case ROGUE:
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icon.frame( icon.texture.uvRect( 32, 29, 48, 45 ) );
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break;
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case HUNTRESS:
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icon.frame( icon.texture.uvRect( 48, 29, 64, 45 ) );
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break;
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case CLOSE:
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icon.frame( icon.texture.uvRect( 0, 45, 13, 58 ) );
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break;
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case DEPTH:
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icon.frame( icon.texture.uvRect( 45, 12, 54, 20 ) );
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break;
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case DEPTH_LG:
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icon.frame( icon.texture.uvRect( 34, 46, 50, 62 ) );
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break;
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case SLEEP:
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icon.frame( icon.texture.uvRect( 13, 45, 22, 53 ) );
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break;
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case ALERT:
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icon.frame( icon.texture.uvRect( 22, 45, 30, 53 ) );
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break;
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case BACKPACK:
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icon.frame( icon.texture.uvRect( 58, 0, 68, 10 ) );
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break;
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case SCROLL_HOLDER:
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icon.frame( icon.texture.uvRect( 68, 0, 78, 10 ) );
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break;
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case SEED_POUCH:
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icon.frame( icon.texture.uvRect( 78, 0, 88, 10 ) );
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break;
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case WAND_HOLSTER:
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icon.frame( icon.texture.uvRect( 88, 0, 98, 10 ) );
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break;
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case POTION_BANDOLIER:
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icon.frame( icon.texture.uvRect( 98, 0, 108, 10 ) );
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break;
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case CHECKED:
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icon.frame( icon.texture.uvRect( 54, 12, 66, 24 ) );
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break;
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case UNCHECKED:
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icon.frame( icon.texture.uvRect( 66, 12, 78, 24 ) );
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break;
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case EXIT:
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icon.frame( icon.texture.uvRect( 108, 0, 124, 16 ) );
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break;
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case NOTES:
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icon.frame( icon.texture.uvRect( 79, 40, 94, 56 ) );
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break;
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case LANGS:
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icon.frame( icon.texture.uvRect( 94, 40, 110, 56 ) );
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break;
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case CHALLENGE_OFF:
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icon.frame( icon.texture.uvRect( 78, 16, 102, 40 ) );
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break;
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case CHALLENGE_ON:
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icon.frame( icon.texture.uvRect( 102, 16, 126, 40 ) );
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break;
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case RESUME:
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icon.frame( icon.texture.uvRect( 13, 53, 24, 64 ) );
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break;
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}
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return icon;
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}
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public static Image get( HeroClass cl ) {
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switch (cl) {
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case WARRIOR:
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return get( WARRIOR );
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case MAGE:
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return get( MAGE );
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case ROGUE:
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return get( ROGUE );
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case HUNTRESS:
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return get( HUNTRESS );
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default:
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return null;
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}
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}
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}
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