Large sections of game logic are now working through libgdx instead of android libraries. There is still work to do but this is the first major step. Big changes include: - Graphics code is now through LibGDX (except for text rendering) - Initialization and screen-handling logic is now mostly through LibGDX - Audio is now through LibGDX - Input handling is now through LibGDX - Most misc functions are now through LibGDX
33 lines
586 B
Groovy
33 lines
586 B
Groovy
buildscript {
|
|
repositories {
|
|
google()
|
|
jcenter()
|
|
}
|
|
dependencies {
|
|
classpath 'com.android.tools.build:gradle:3.4.1'
|
|
}
|
|
}
|
|
|
|
allprojects {
|
|
|
|
ext {
|
|
appName = 'Shattered Pixel Dungeon'
|
|
appPackageName = 'com.shatteredpixel.shatteredpixeldungeon'
|
|
|
|
appVersionCode = 357
|
|
appVersionName = '0.7.4a'
|
|
|
|
appAndroidCompileSDK = 28
|
|
appAndroidMinSDK = 9
|
|
appAndroidTargetSDK = 28
|
|
|
|
gdxVersion = '1.9.10'
|
|
}
|
|
version = appVersionName
|
|
|
|
repositories {
|
|
google()
|
|
jcenter()
|
|
}
|
|
|
|
} |