Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/EquipableItem.java
Evan Debenham aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00

69 lines
2.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
public abstract class EquipableItem extends Item {
public static final String AC_EQUIP = "EQUIP";
public static final String AC_UNEQUIP = "UNEQUIP";
@Override
public void execute( Hero hero, String action ) {
if (action.equals( AC_EQUIP )) {
doEquip( hero );
} else if (action.equals( AC_UNEQUIP )) {
doUnequip( hero, true );
} else {
super.execute( hero, action );
}
}
@Override
public void doDrop( Hero hero ) {
if (!isEquipped( hero ) || doUnequip( hero, false )) {
super.doDrop( hero );
}
}
@Override
public void cast( final Hero user, int dst ) {
if (isEquipped( user )) {
if (quantity == 1 && !this.doUnequip( user, false )) {
return;
}
}
super.cast( user, dst );
}
protected static void equipCursed( Hero hero ) {
hero.sprite.emitter().burst( ShadowParticle.CURSE, 6 );
Sample.INSTANCE.play( Assets.SND_CURSED );
}
public abstract boolean doEquip( Hero hero );
public abstract boolean doUnequip( Hero hero, boolean collect );
}