Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/scenes/IntroScene.java
2014-10-13 16:46:23 -04:00

49 lines
1.8 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.scenes;
import com.watabou.noosa.Game;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndStory;
public class IntroScene extends PixelScene {
private static final String TEXT =
"Many heroes have ventured into the dungeon before you from the city above. Some " +
"have returned with treasures and magical artifacts, most have never been heard from again.\n\n" +
"None, however, have ventured to the bottom and retrieved the Amulet of Yendor, " +
"which is said to be guarded by an ancient evil in the depths. " +
"Even now dark energy radiates from below, making its way up into the city.\n\n" +
"You consider yourself ready for the challenge. Most importantly, " +
"you feel that fortune smiles upon you. It's time to start your own adventure!";
@Override
public void create() {
super.create();
add( new WndStory( TEXT ) {
@Override
public void hide() {
super.hide();
Game.switchScene( InterlevelScene.class );
}
} );
fadeIn();
}
}