235 lines
7.2 KiB
Java
235 lines
7.2 KiB
Java
/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* Shattered Pixel Dungeon
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* Copyright (C) 2014-2015 Evan Debenham
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.scenes;
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import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Chrome;
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import com.shatteredpixel.shatteredpixeldungeon.Rankings;
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import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Archs;
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import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
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import com.shatteredpixel.shatteredpixeldungeon.ui.ScrollPane;
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import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
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import com.watabou.noosa.BitmapTextMultiline;
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import com.watabou.noosa.Camera;
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import com.watabou.noosa.Game;
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import com.watabou.noosa.NinePatch;
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import com.watabou.noosa.ui.Component;
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//TODO: update this class with relevant info as new versions come out.
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public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Update = "v0.3.1: It's a Trap!";
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private static final String TTL_Future = "Wait What?";
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private static final String TXT_Welcome =
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"Shattered Pixel Dungeon is a rework/expansion of Watabou's Pixel Dungeon.\n\n"+
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"The goal is to enhance the game by improving existing content and adding tonnes of new stuff!\n\n"+
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"Shattered Pixel Dungeon is being constantly updated, so expect more new content soon!\n\n"+
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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"v0.3.1d:\n" +
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"- Bug and crash fixes\n" +
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"- Added a health bar for bosses\n" +
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"- Added a hint to weak floor rooms\n" +
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"\n" +
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"v0.3.1c:\n" +
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"- Fixed text not appearing on some devices\n" +
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"\n" +
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"v0.3.1b:\n" +
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"- Various bugfixes\n" +
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"- Fixed blurry text on some displays\n" +
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"\n" +
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"v0.3.1a:\n" +
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"- fixed some display scaling issues\n" +
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"- trap spawnrate is more consistent\n" +
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"- quickslots now only target enemies that can be hit\n" +
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"- Various other bugfixes\n" +
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"\n" +
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"v0.3.1:\n" +
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"New traps!:\n" +
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"- Over 20 new traps + tweaks to existing ones\n" +
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"- Trap visuals overhauled\n" +
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"- Traps now get trickier deeper in the dungeon\n" +
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"- Trap room reworked to make use of new traps\n" +
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"\n" +
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"Balance changes:\n" +
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"- Ethereal chains now gain less charge the more charges they have\n" +
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"- Staff of regrowth grants more herbal healing\n" +
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"- Monks now disarm less randomly, but not less frequently\n" +
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"- Invisibility potion effect now lasts for 20 turns, up from 15\n" +
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"\n" +
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"BIG UI changes:\n" +
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"- Adjusted display scaling\n" +
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"- Search and Examine merged into one button (double tap to search)\n" +
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"- New max of 4 Quickslots!\n" +
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"- Multiple toolbar modes for large display and landscape users\n" +
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"- Ability to flip toolbar and indicators (left-handed mode)\n" +
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"- Better settings menu\n" +
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"- Graphics settings are now accessible ingame\n" +
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"- More consistent text rendering\n" +
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"- Recent changes can now be viewed from the title screen\n" +
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"\n" +
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"QOL improvements:\n" +
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"- Quickslots now autotarget enemies\n" +
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"- Resting now works while hungry & at max HP\n" +
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"- Dew drops no longer collect when at full health with no dew vial\n" +
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"- Items now stay visible in the fog of war\n" +
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"- Many bugfixes\n";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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"Either you're messing around with older versions of the app, or something has gone buggy.\n\n"+
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"Regardless, tread with caution! Your saves may contain things which don't exist in this version, "+
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"this could cause some very weird errors to occur.";
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private static final String LNK = "https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon";
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@Override
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public void create() {
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super.create();
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final int gameversion = ShatteredPixelDungeon.version();
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BitmapTextMultiline title;
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BitmapTextMultiline text;
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if (gameversion == 0) {
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text = createMultiline(TXT_Welcome, 8);
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title = createMultiline(TTL_Welcome, 16);
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} else if (gameversion <= Game.versionCode) {
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text = createMultiline(TXT_Update, 6 );
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title = createMultiline(TTL_Update, 9 );
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} else {
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text = createMultiline( TXT_Future, 8 );
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title = createMultiline( TTL_Future, 16 );
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}
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int w = Camera.main.width;
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int h = Camera.main.height;
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int pw = w - 10;
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int ph = h - 50;
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title.maxWidth = pw;
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title.measure();
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title.hardlight(Window.SHPX_COLOR);
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title.x = (w - title.width()) / 2;
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title.y = 8;
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add( title );
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NinePatch panel = Chrome.get(Chrome.Type.WINDOW);
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panel.size( pw, ph );
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panel.x = (w - pw) / 2;
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panel.y = (h - ph) / 2;
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add( panel );
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ScrollPane list = new ScrollPane( new Component() );
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add( list );
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list.setRect(
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panel.x + panel.marginLeft(),
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panel.y + panel.marginTop(),
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panel.innerWidth(),
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panel.innerHeight());
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list.scrollTo( 0, 0 );
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Component content = list.content();
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content.clear();
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text.maxWidth = (int) panel.innerWidth();
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text.measure();
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content.add(text);
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content.setSize( panel.innerWidth(), text.height() );
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RedButton okay = new RedButton("Okay!") {
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@Override
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protected void onClick() {
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if (gameversion <= 32){
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//removes all bags bought badge from pre-0.2.4 saves.
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Badges.disown(Badges.Badge.ALL_BAGS_BOUGHT);
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Badges.saveGlobal();
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//imports new ranking data for pre-0.2.3 saves.
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if (gameversion <= 29){
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Rankings.INSTANCE.load();
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Rankings.INSTANCE.save();
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}
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}
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if (ShatteredPixelDungeon.version() != Game.versionCode){
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ShatteredPixelDungeon.version(Game.versionCode);
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Game.switchScene(TitleScene.class);
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} else
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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}
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};
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/*
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okay.setRect(text.x, text.y + text.height() + 5, 55, 18);
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add(okay);
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RedButton changes = new RedButton("Changes") {
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@Override
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protected void onClick() {
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parent.add(new WndChanges());
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}
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};
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changes.setRect(text.x + 65, text.y + text.height() + 5, 55, 18);
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add(changes);*/
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okay.setRect((w - pw) / 2, h - 22, pw, 18);
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add(okay);
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Archs archs = new Archs();
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archs.setSize( Camera.main.width, Camera.main.height );
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addToBack( archs );
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fadeIn();
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}
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@Override
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protected void onBackPressed() {
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if (ShatteredPixelDungeon.version() != Game.versionCode){
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super.onBackPressed();
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} else
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ShatteredPixelDungeon.switchNoFade(TitleScene.class);
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}
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}
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