Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/items/DewVial.java
2015-06-12 16:44:09 -04:00

191 lines
4.9 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2015 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.watabou.utils.Bundle;
public class DewVial extends Item {
private static final int MAX_VOLUME = 10;
private static final String AC_DRINK = "DRINK";
private static final float TIME_TO_DRINK = 1f;
private static final String TXT_VALUE = "%+dHP";
private static final String TXT_STATUS = "%d/%d";
private static final String TXT_AUTO_DRINK = "The dew vial was emptied to heal your wounds.";
private static final String TXT_COLLECTED = "You collected a dewdrop into your dew vial.";
private static final String TXT_FULL = "Your dew vial is full!";
private static final String TXT_EMPTY = "Your dew vial is empty!";
{
name = "dew vial";
image = ItemSpriteSheet.VIAL;
defaultAction = AC_DRINK;
unique = true;
}
private int volume = 0;
private static final String VOLUME = "volume";
@Override
public void storeInBundle( Bundle bundle ) {
super.storeInBundle( bundle );
bundle.put( VOLUME, volume );
}
@Override
public void restoreFromBundle( Bundle bundle ) {
super.restoreFromBundle( bundle );
volume = bundle.getInt( VOLUME );
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
if (volume > 0) {
actions.add( AC_DRINK );
}
return actions;
}
@Override
public void execute( final Hero hero, String action ) {
if (action.equals( AC_DRINK )) {
if (volume > 0) {
int value = 1 + (Dungeon.depth - 1) / 5;
if (hero.heroClass == HeroClass.HUNTRESS) {
value++;
}
value *= volume;
value = (int)Math.max(volume*volume*.01*hero.HT, value);
int effect = Math.min( hero.HT - hero.HP, value );
if (effect > 0) {
hero.HP += effect;
hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), volume > 5 ? 2 : 1 );
hero.sprite.showStatus( CharSprite.POSITIVE, TXT_VALUE, effect );
}
volume = 0;
hero.spend( TIME_TO_DRINK );
hero.busy();
Sample.INSTANCE.play( Assets.SND_DRINK );
hero.sprite.operate( hero.pos );
updateQuickslot();
} else {
GLog.w( TXT_EMPTY );
}
} else {
super.execute( hero, action );
}
}
public void empty() {volume = 0; updateQuickslot();}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
public boolean isFull() {
return volume >= MAX_VOLUME;
}
public void collectDew( Dewdrop dew ) {
GLog.i( TXT_COLLECTED );
volume += dew.quantity;
if (volume >= MAX_VOLUME) {
volume = MAX_VOLUME;
GLog.p( TXT_FULL );
}
updateQuickslot();
}
public void fill() {
volume = MAX_VOLUME;
updateQuickslot();
}
//removed as people need a bigger distinction to realize the dew vial doesn't revive.
/*
private static final Glowing WHITE = new Glowing( 0xFFFFCC );
@Override
public Glowing glowing() {
return isFull() ? WHITE : null;
}*/
@Override
public String status() {
return Utils.format( TXT_STATUS, volume, MAX_VOLUME );
}
@Override
public String info() {
return
"You can store excess dew in this tiny vessel for drinking it later. " +
"The more full the vial is, the more each dew drop will heal you. " +
"A full vial is as strong as a potion of healing." +
"\n\nVials like this one used to be imbued with revival magic, " +
"but that power has faded. There still seems to be some residual power " +
"left, perhaps a full vial can bless another revival item.";
}
@Override
public String toString() {
return super.toString() + " (" + status() + ")" ;
}
}