Magic_Ling_Pixel_Dungeon/src/com/shatteredpixel/shatteredpixeldungeon/Bones.java

194 lines
5.0 KiB
Java

/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2016 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.missiles.MissileWeapon;
import com.watabou.noosa.Game;
import com.watabou.utils.Bundle;
import com.watabou.utils.Random;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.ArrayList;
import java.util.Iterator;
public class Bones {
private static final String BONES_FILE = "bones.dat";
private static final String LEVEL = "level";
private static final String ITEM = "item";
private static int depth = -1;
private static Item item;
public static void leave() {
depth = Dungeon.depth;
//heroes which have won the game, who die far above their farthest depth, or who are challenged drop no bones.
if (Statistics.amuletObtained || (Statistics.deepestFloor - 5) >= depth || Dungeon.challenges > 0) {
depth = -1;
return;
}
item = pickItem(Dungeon.hero);
Bundle bundle = new Bundle();
bundle.put( LEVEL, depth );
bundle.put( ITEM, item );
try {
OutputStream output = Game.instance.openFileOutput( BONES_FILE, Game.MODE_PRIVATE );
Bundle.write( bundle, output );
output.close();
} catch (IOException e) {
}
}
private static Item pickItem(Hero hero){
Item item = null;
if (Random.Int(2) == 0) {
switch (Random.Int(5)) {
case 0:
item = hero.belongings.weapon;
break;
case 1:
item = hero.belongings.armor;
break;
case 2:
item = hero.belongings.misc1;
break;
case 3:
item = hero.belongings.misc2;
break;
case 4:
item = Dungeon.quickslot.randomNonePlaceholder();
break;
}
if (item != null && !item.bones)
return pickItem(hero);
} else {
Iterator<Item> iterator = hero.belongings.backpack.iterator();
Item curItem;
ArrayList<Item> items = new ArrayList<Item>();
while (iterator.hasNext()){
curItem = iterator.next();
if (curItem.bones)
items.add(curItem);
}
if (Random.Int(3) < items.size()) {
item = Random.element(items);
if (item.stackable){
if (item instanceof MissileWeapon){
item.quantity(Random.NormalIntRange(1, item.quantity()));
} else {
item.quantity(Random.NormalIntRange(1, (item.quantity() + 1) / 2));
}
}
}
}
if (item == null) {
if (Dungeon.gold > 50) {
item = new Gold( Random.NormalIntRange( 50, Dungeon.gold ) );
} else {
item = new Gold( 50 );
}
}
return item;
}
public static Item get() {
if (depth == -1) {
try {
InputStream input = Game.instance.openFileInput( BONES_FILE ) ;
Bundle bundle = Bundle.read( input );
input.close();
depth = bundle.getInt( LEVEL );
item = (Item)bundle.get( ITEM );
return get();
} catch (Exception e) {
return null;
}
} else {
//heroes who are challenged cannot find bones
if (depth == Dungeon.depth && Dungeon.challenges == 0) {
Game.instance.deleteFile( BONES_FILE );
depth = 0;
if (item instanceof Artifact){
if (Generator.removeArtifact((Artifact)item)) {
try {
Artifact artifact = (Artifact)item.getClass().newInstance();
//caps displayed artifact level
artifact.transferUpgrade(Math.min(
item.visiblyUpgraded(),
1 + ((Dungeon.depth * 3) / 10)));
artifact.cursed = true;
artifact.cursedKnown = true;
return artifact;
} catch (Exception e) {
return new Gold(item.price());
}
} else {
return new Gold(item.price());
}
}
if (item.isUpgradable()) {
item.cursed = true;
item.cursedKnown = true;
if (item.isUpgradable()) {
//gain 1 level every 3.333 floors down plus one additional level.
int lvl = 1 + ((Dungeon.depth * 3) / 10);
if (lvl < item.level()) {
item.degrade( item.level() - lvl );
}
item.levelKnown = false;
}
}
item.reset();
return item;
} else {
return null;
}
}
}
}