- ballisticas now go through vision-blocking terrain, but not solid - bleeding is now floating-point internally - fixed hanging when caustic ooze is attached to a dead character - attached a check for shadowcaster crashes - fixed problematic interactions between traps, thrown items, and hourglass |
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java/com/watabou | ||
jniLibs | ||
jniSources | ||
res/values | ||
AndroidManifest.xml |