/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap; import com.shatteredpixel.shatteredpixeldungeon.effects.DeathRay; public class EyeSprite extends MobSprite { private int attackPos; public EyeSprite() { super(); texture( Assets.EYE ); TextureFilm frames = new TextureFilm( texture, 16, 18 ); idle = new Animation( 8, true ); idle.frames( frames, 0, 1, 2 ); run = new Animation( 12, true ); run.frames( frames, 5, 6 ); attack = new Animation( 8, false ); attack.frames( frames, 4, 3 ); die = new Animation( 8, false ); die.frames( frames, 7, 8, 9 ); play( idle ); } @Override public void attack( int pos ) { attackPos = pos; super.attack( pos ); } @Override public void onComplete( Animation anim ) { super.onComplete( anim ); if (anim == attack) { if (Dungeon.visible[ch.pos] || Dungeon.visible[attackPos]) { parent.add( new DeathRay( center(), DungeonTilemap.tileCenterToWorld( attackPos ) ) ); } } } }