/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import java.util.ArrayList; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Bundle; public class DewVial extends Item { private static final int MAX_VOLUME = 10; private static final String AC_DRINK = "DRINK"; private static final float TIME_TO_DRINK = 1f; private static final String TXT_VALUE = "%+dHP"; private static final String TXT_STATUS = "%d/%d"; private static final String TXT_AUTO_DRINK = "The dew vial was emptied to heal your wounds."; private static final String TXT_COLLECTED = "You collected a dewdrop into your dew vial."; private static final String TXT_FULL = "Your dew vial is full!"; private static final String TXT_EMPTY = "Your dew vial is empty!"; { name = "dew vial"; image = ItemSpriteSheet.VIAL; defaultAction = AC_DRINK; unique = true; } private int volume = 0; private static final String VOLUME = "volume"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( VOLUME, volume ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle( bundle ); volume = bundle.getInt( VOLUME ); } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); if (volume > 0) { actions.add( AC_DRINK ); } return actions; } @Override public void execute( final Hero hero, String action ) { if (action.equals( AC_DRINK )) { if (volume > 0) { int value = 1 + (Dungeon.depth - 1) / 5; if (hero.heroClass == HeroClass.HUNTRESS) { value++; } value *= volume; value = (int)Math.max(volume*volume*.01*hero.HT, value); int effect = Math.min( hero.HT - hero.HP, value ); if (effect > 0) { hero.HP += effect; hero.sprite.emitter().burst( Speck.factory( Speck.HEALING ), volume > 5 ? 2 : 1 ); hero.sprite.showStatus( CharSprite.POSITIVE, TXT_VALUE, effect ); } volume = 0; hero.spend( TIME_TO_DRINK ); hero.busy(); Sample.INSTANCE.play( Assets.SND_DRINK ); hero.sprite.operate( hero.pos ); updateQuickslot(); } else { GLog.w( TXT_EMPTY ); } } else { super.execute( hero, action ); } } public void empty() {volume = 0; updateQuickslot();} @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } public boolean isFull() { return volume >= MAX_VOLUME; } public void collectDew( Dewdrop dew ) { GLog.i( TXT_COLLECTED ); volume += dew.quantity; if (volume >= MAX_VOLUME) { volume = MAX_VOLUME; GLog.p( TXT_FULL ); } updateQuickslot(); } public void fill() { volume = MAX_VOLUME; updateQuickslot(); } //removed as people need a bigger distinction to realize the dew vial doesn't revive. /* private static final Glowing WHITE = new Glowing( 0xFFFFCC ); @Override public Glowing glowing() { return isFull() ? WHITE : null; }*/ @Override public String status() { return Utils.format( TXT_STATUS, volume, MAX_VOLUME ); } @Override public String info() { return "You can store excess dew in this tiny vessel for drinking it later. " + "The more full the vial is, the more each dew drop will heal you. " + "A full vial is as strong as a potion of healing." + "\n\nVials like this one used to be imbued with revival magic, " + "but that power has faded. There still seems to be some residual power " + "left, perhaps a full vial can bless another revival item."; } @Override public String toString() { return super.toString() + " (" + status() + ")" ; } }