/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.effects; import com.watabou.noosa.particles.Emitter; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.watabou.utils.Random; public class BlobEmitter extends Emitter { private static final int WIDTH = Blob.WIDTH; private static final int LENGTH = Blob.LENGTH; private Blob blob; public BlobEmitter( Blob blob ) { super(); this.blob = blob; blob.use( this ); } @Override protected void emit( int index ) { if (blob.volume <= 0) { return; } int[] map = blob.cur; float size = DungeonTilemap.SIZE; for (int i=0; i < LENGTH; i++) { if (map[i] > 0 && Dungeon.visible[i]) { float x = ((i % WIDTH) + Random.Float()) * size; float y = ((i / WIDTH) + Random.Float()) * size; factory.emit( this, index, x, y ); } } } }