/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.watabou.noosa.particles.Emitter; import com.watabou.noosa.particles.PixelParticle; import com.watabou.noosa.particles.Emitter.Factory; import com.watabou.utils.PointF; import com.watabou.utils.Random; import com.shatteredpixel.shatteredpixeldungeon.Assets; public class GooSprite extends MobSprite { private Animation pump; private Animation pumpAttack; public GooSprite() { super(); texture( Assets.GOO ); TextureFilm frames = new TextureFilm( texture, 20, 14 ); idle = new Animation( 10, true ); idle.frames( frames, 2, 1, 0, 0, 1 ); run = new Animation( 15, true ); run.frames( frames, 3, 2, 1, 2 ); pump = new Animation( 20, true ); pump.frames( frames, 4, 3, 2, 1, 0 ); pumpAttack = new Animation ( 20, false ); pumpAttack.frames( frames, 4, 3, 2, 1, 0, 7); attack = new Animation( 10, false ); attack.frames( frames, 8, 9, 10 ); die = new Animation( 10, false ); die.frames( frames, 5, 6, 7 ); play( idle ); } public void pumpUp() { play( pump ); } public void pumpAttack() { play( pumpAttack ); } @Override public void play( Animation anim, boolean force ) { super.play( anim, force ); } @Override public int blood() { return 0xFF000000; } public static class GooParticle extends PixelParticle.Shrinking { public static final Emitter.Factory FACTORY = new Factory() { @Override public void emit( Emitter emitter, int index, float x, float y ) { ((GooParticle)emitter.recycle( GooParticle.class )).reset( x, y ); } }; public GooParticle() { super(); color( 0x000000 ); lifespan = 0.3f; acc.set( 0, +50 ); } public void reset( float x, float y ) { revive(); this.x = x; this.y = y; left = lifespan; size = 4; speed.polar( -Random.Float( PointF.PI ), Random.Float( 32, 48 ) ); } @Override public void update() { super.update(); float p = left / lifespan; am = p > 0.5f ? (1 - p) * 2f : 1; } } @Override public void onComplete( Animation anim ) { super.onComplete(anim); if (anim == pumpAttack) { idle(); ch.onAttackComplete(); } } }