/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels; import java.util.Arrays; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.watabou.utils.Random; public class DeadEndLevel extends Level { private static final int SIZE = 5; { color1 = 0x534f3e; color2 = 0xb9d661; } @Override public String tilesTex() { return Assets.TILES_CAVES; } @Override public String waterTex() { return Assets.WATER_HALLS; } @Override protected boolean build() { Arrays.fill( map, Terrain.WALL ); for (int i=2; i < SIZE; i++) { for (int j=2; j < SIZE; j++) { map[i * WIDTH + j] = Terrain.EMPTY; } } for (int i=1; i <= SIZE; i++) { map[WIDTH + i] = map[WIDTH * SIZE + i] = map[WIDTH * i + 1] = map[WIDTH * i + SIZE] = Terrain.WATER; } entrance = SIZE * WIDTH + SIZE / 2 + 1; map[entrance] = Terrain.ENTRANCE; map[(SIZE / 2 + 1) * (WIDTH + 1)] = Terrain.SIGN; exit = 0; return true; } @Override protected void decorate() { for (int i=0; i < LENGTH; i++) { if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) { map[i] = Terrain.EMPTY_DECO; } else if (map[i] == Terrain.WALL && Random.Int( 8 ) == 0) { map[i] = Terrain.WALL_DECO; } } } @Override protected void createMobs() { } @Override protected void createItems() { } @Override public int randomRespawnCell() { return entrance-WIDTH; } }