/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.PurpleParticle; import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; import com.watabou.noosa.audio.Sample; import java.util.ArrayList; public class Stylus extends Item { private static final String TXT_SELECT_ARMOR = "Select an armor to inscribe on"; private static final String TXT_INSCRIBED = "you inscribed your %s with the stylus"; private static final float TIME_TO_INSCRIBE = 2; private static final String AC_INSCRIBE = "INSCRIBE"; { name = "arcane stylus"; image = ItemSpriteSheet.STYLUS; stackable = true; bones = true; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_INSCRIBE ); return actions; } @Override public void execute( Hero hero, String action ) { if (action == AC_INSCRIBE) { curUser = hero; GameScene.selectItem( itemSelector, WndBag.Mode.ARMOR, TXT_SELECT_ARMOR ); } else { super.execute( hero, action ); } } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } private void inscribe( Armor armor ) { detach( curUser.belongings.backpack ); GLog.w( TXT_INSCRIBED, armor.name() ); armor.inscribe(); curUser.sprite.operate( curUser.pos ); curUser.sprite.centerEmitter().start( PurpleParticle.BURST, 0.05f, 10 ); Sample.INSTANCE.play( Assets.SND_BURNING ); curUser.spend( TIME_TO_INSCRIBE ); curUser.busy(); } @Override public int price() { return 30 * quantity; } @Override public String info() { return "This arcane stylus is made of some dark, very hard stone. Using it you can inscribe " + "a magical glyph on your armor, but you have no power over choosing what glyph it will be, " + "the stylus will decide it for you."; } private final WndBag.Listener itemSelector = new WndBag.Listener() { @Override public void onSelect( Item item ) { if (item != null) { Stylus.this.inscribe( (Armor)item ); } } }; }