/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ apply plugin: 'com.android.application' android { compileSdkVersion appAndroidCompileSDK defaultConfig { manifestPlaceholders = [appName:appName] applicationId appPackageName versionCode appVersionCode versionName appVersionName //noinspection MinSdkTooLow minSdkVersion appAndroidMinSDK targetSdkVersion appAndroidTargetSDK resConfigs "en_US", "cs", "tr", "ca", "ko", "pl", "it", "ja", "eo", "ru", "zh_CN", "de", "fr", "es", "pt", "fi", "hu", "in" } buildTypes { debug { applicationIdSuffix ".indev" versionNameSuffix '-INDEV' } release { //These lines enable R8, which is a code shrinker/optimizer/obfuscator. //This makes release APKs smaller and more efficient, but also makes debugging trickier //as the information produced in stack traces must be de-obfuscated. //See here: https://developer.android.com/studio/build/shrink-code#decode-stack-trace shrinkResources true minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' } } sourceSets { main { jniLibs.srcDirs = ['libs'] } } } configurations { natives } dependencies { implementation project(':core') implementation "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion" implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi" natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a" natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86" natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a" natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64" implementation "com.badlogicgames.gdx:gdx-controllers:$gdxVersion" implementation "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86" natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64" } // called every time gradle gets executed, takes the native dependencies of // the natives configuration, and extracts them to the proper libs/ folders // so they get packed with the APK. task copyAndroidNatives() { file("libs/armeabi/").mkdirs() file("libs/armeabi-v7a/").mkdirs() file("libs/arm64-v8a/").mkdirs() file("libs/x86_64/").mkdirs() file("libs/x86/").mkdirs() configurations.natives.files.each { jar -> def outputDir = null if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi") if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") if(outputDir != null) { copy { from zipTree(jar) into outputDir include "*.so" } } } }