/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroClass; import com.watabou.utils.Bundle; import java.io.IOException; import java.util.HashMap; public class GamesInProgress { private static HashMap state = new HashMap(); public static Info check( HeroClass cl ) { if (state.containsKey( cl )) { return state.get( cl ); } else { Info info; try { Bundle bundle = Dungeon.gameBundle( Dungeon.gameFile( cl ) ); info = new Info(); Dungeon.preview( info, bundle ); } catch (IOException e) { info = null; } state.put( cl, info ); return info; } } public static void set( HeroClass cl, int depth, int level ) { Info info = new Info(); info.depth = depth; info.level = level; state.put( cl, info ); } public static void setUnknown( HeroClass cl ) { state.remove( cl ); } public static void delete( HeroClass cl ) { state.put( cl, null ); } public static class Info { public int depth; public int level; } }