apply plugin: "java" apply plugin: "robovm" [compileJava, compileTestJava]*.options*.encoding = 'UTF-8' sourceCompatibility = targetCompatibility = appJavaCompatibility task updateRoboVMProps(){ def props = new Properties() props.setProperty ('appName', appName) //append .apple because com.shatteredpixel.shatteredpixeldungeon was taken =( props.setProperty ('appPackageName', appPackageName + ".apple") props.setProperty ('appVersionCode', appVersionCode.toString()) props.setProperty ('appVersionName', appVersionName) //parse out just #.#.# from version name, this is an apple requirement props.setProperty ('appShortVersionName', (appVersionName =~ /\d+\.\d+\.\d+/)[0]) props.setProperty ('appMainclass', "com.shatteredpixel.shatteredpixeldungeon.ios.IOSLauncher") props.setProperty ('appExecutable', "IOSLauncher") file("robovm.properties").withWriter { props.store(it, "Dynamically generated, do not commit to version control!") } } build.dependsOn updateRoboVMProps launchIPhoneSimulator.dependsOn build launchIPadSimulator.dependsOn build launchIOSDevice.dependsOn build createIPA.dependsOn build dependencies { implementation project(':core') implementation project(':services:updates:debugUpdates') implementation project(':services:news:shatteredNews') implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" implementation "com.mobidevelop.robovm:robovm-rt:$robovmVersion" implementation "com.mobidevelop.robovm:robovm-cocoatouch:$robovmVersion" implementation "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion" implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios" implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios" }