/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.windows; import java.util.Locale; import com.shatteredpixel.shatteredpixeldungeon.sprites.HeroSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; import com.watabou.gltextures.SmartTexture; import com.watabou.gltextures.TextureCache; import com.watabou.noosa.BitmapText; import com.watabou.noosa.Group; import com.watabou.noosa.Image; import com.watabou.noosa.TextureFilm; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator; import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.noosa.ui.Button; public class WndHero extends WndTabbed { private static final String TXT_STATS = "Stats"; private static final String TXT_BUFFS = "Buffs"; private static final String TXT_EXP = "Experience"; private static final String TXT_STR = "Strength"; private static final String TXT_HEALTH = "Health"; private static final String TXT_GOLD = "Gold Collected"; private static final String TXT_DEPTH = "Maximum Depth"; private static final int WIDTH = 100; private static final int TAB_WIDTH = 40; private StatsTab stats; private BuffsTab buffs; private SmartTexture icons; private TextureFilm film; public WndHero() { super(); icons = TextureCache.get( Assets.BUFFS_LARGE ); film = new TextureFilm( icons, 16, 16 ); stats = new StatsTab(); add( stats ); buffs = new BuffsTab(); add( buffs ); add( new LabeledTab( TXT_STATS ) { protected void select( boolean value ) { super.select( value ); stats.visible = stats.active = selected; }; } ); add( new LabeledTab( TXT_BUFFS ) { protected void select( boolean value ) { super.select( value ); buffs.visible = buffs.active = selected; }; } ); resize( WIDTH, (int)Math.max( stats.height(), buffs.height() ) ); layoutTabs(); select( 0 ); } private class StatsTab extends Group { private static final String TXT_TITLE = "Level %d %s"; private static final String TXT_CATALOGUS = "Catalogus"; private static final String TXT_JOURNAL = "Journal"; private static final int GAP = 5; private float pos; public StatsTab() { Hero hero = Dungeon.hero; IconTitle title = new IconTitle(); title.icon( HeroSprite.avatar(hero.heroClass, hero.tier()) ); title.label(Utils.format( TXT_TITLE, hero.lvl, hero.className() ).toUpperCase( Locale.ENGLISH ), 9); title.color(Window.SHPX_COLOR); title.setRect( 0, 0, WIDTH, 0 ); add(title); RedButton btnCatalogus = new RedButton( TXT_CATALOGUS ) { @Override protected void onClick() { hide(); GameScene.show( new WndCatalogus() ); } }; btnCatalogus.setRect( 0, title.height(), btnCatalogus.reqWidth() + 2, btnCatalogus.reqHeight() + 2 ); add( btnCatalogus ); RedButton btnJournal = new RedButton( TXT_JOURNAL ) { @Override protected void onClick() { hide(); GameScene.show( new WndJournal() ); } }; btnJournal.setRect( btnCatalogus.right() + 1, btnCatalogus.top(), btnJournal.reqWidth() + 2, btnJournal.reqHeight() + 2 ); add( btnJournal ); pos = btnCatalogus.bottom() + GAP; statSlot( TXT_STR, hero.STR() ); statSlot( TXT_HEALTH, hero.HP + "/" + hero.HT ); statSlot( TXT_EXP, hero.exp + "/" + hero.maxExp() ); pos += GAP; statSlot( TXT_GOLD, Statistics.goldCollected ); statSlot( TXT_DEPTH, Statistics.deepestFloor ); pos += GAP; } private void statSlot( String label, String value ) { BitmapText txt = PixelScene.createText( label, 8 ); txt.y = pos; add( txt ); txt = PixelScene.createText( value, 8 ); txt.measure(); txt.x = PixelScene.align( WIDTH * 0.65f ); txt.y = pos; add( txt ); pos += GAP + txt.baseLine(); } private void statSlot( String label, int value ) { statSlot( label, Integer.toString( value ) ); } public float height() { return pos; } } private class BuffsTab extends Group { private static final int GAP = 2; private float pos; public BuffsTab() { for (Buff buff : Dungeon.hero.buffs()) { if (buff.icon() != BuffIndicator.NONE) { BuffSlot slot = new BuffSlot(buff); slot.setRect(0, pos, WIDTH, slot.icon.height()); add(slot); pos += GAP + slot.height(); } } } public float height() { return pos; } private class BuffSlot extends Button{ private Buff buff; Image icon; BitmapText txt; public BuffSlot( Buff buff ){ super(); this.buff = buff; int index = buff.icon(); icon = new Image( icons ); icon.frame( film.get( index ) ); icon.y = this.y; add( icon ); txt = PixelScene.createText( buff.toString(), 8 ); txt.x = icon.width + GAP; txt.y = this.y + (int)(icon.height - txt.baseLine()) / 2; add( txt ); } @Override protected void layout() { super.layout(); icon.y = this.y; txt.x = icon.width + GAP; txt.y = pos + (int)(icon.height - txt.baseLine()) / 2; } @Override protected void onClick() { GameScene.show( new WndInfoBuff( buff )); } } } }