/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.ui; import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap; import com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoTrap; import com.watabou.noosa.Game; import com.watabou.noosa.Gizmo; import com.watabou.noosa.Image; import com.watabou.noosa.ui.Button; import com.watabou.noosa.ui.Component; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.DungeonTilemap; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.items.Heap; import com.shatteredpixel.shatteredpixeldungeon.items.Item; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.plants.Plant; import com.shatteredpixel.shatteredpixeldungeon.scenes.CellSelector; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite; import com.shatteredpixel.shatteredpixeldungeon.windows.WndCatalogus; import com.shatteredpixel.shatteredpixeldungeon.windows.WndHero; import com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoCell; import com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoItem; import com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoMob; import com.shatteredpixel.shatteredpixeldungeon.windows.WndInfoPlant; import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag; import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage; import com.shatteredpixel.shatteredpixeldungeon.windows.WndTradeItem; public class Toolbar extends Component { private Tool btnWait; private Tool btnSearch; private Tool btnInfo; private Tool btnResume; private Tool btnInventory; private Tool btnQuick; private Tool btnQuick2; public static int QuickSlots; private PickedUpItem pickedUp; private boolean lastEnabled = true; public Toolbar() { super(); QuickSlots = ShatteredPixelDungeon.quickSlots(); height = btnInventory.height(); } @Override protected void createChildren() { add( btnWait = new Tool( 0, 7, 20, 25 ) { @Override protected void onClick() { Dungeon.hero.rest( false ); }; protected boolean onLongClick() { Dungeon.hero.rest( true ); return true; }; } ); add( btnSearch = new Tool( 20, 7, 20, 25 ) { @Override protected void onClick() { Dungeon.hero.search( true ); } } ); add( btnInfo = new Tool( 40, 7, 21, 25 ) { @Override protected void onClick() { GameScene.selectCell( informer ); } } ); /* add( btnResume = new Tool( 61, 7, 21, 24 ) { @Override protected void onClick() { Dungeon.hero.resume(); } } ); */ add( btnInventory = new Tool( 82, 7, 23, 25 ) { private GoldIndicator gold; @Override protected void onClick() { GameScene.show( new WndBag( Dungeon.hero.belongings.backpack, null, WndBag.Mode.ALL, null ) ); } protected boolean onLongClick() { GameScene.show( new WndCatalogus() ); return true; }; @Override protected void createChildren() { super.createChildren(); gold = new GoldIndicator(); add( gold ); }; @Override protected void layout() { super.layout(); gold.fill( this ); }; } ); add( btnQuick = new QuickslotTool( 105, 7, 22, 25, 0) ); btnQuick2 = new QuickslotTool( 105, 7, 22, 25, 1); add( pickedUp = new PickedUpItem() ); } @Override protected void layout() { btnWait.setPos( x, y ); btnSearch.setPos( btnWait.right(), y ); btnInfo.setPos( btnSearch.right(), y ); //btnResume.setPos( btnInfo.right(), y ); btnQuick.setPos( width - btnQuick.width(), y ); btnQuick2.setPos( btnQuick.left() - btnQuick2.width(), y ); if (QuickSlots == 2){ add(btnQuick2); btnQuick2.visible = btnQuick2.active = true; btnInventory.setPos( btnQuick2.left() - btnInventory.width(), y ); } else { remove(btnQuick2); btnQuick2.visible = btnQuick2.active = false; btnInventory.setPos( btnQuick.left() - btnInventory.width(), y ); } } @Override public void update() { super.update(); if (lastEnabled != Dungeon.hero.ready) { lastEnabled = Dungeon.hero.ready; for (Gizmo tool : members) { if (tool instanceof Tool) { ((Tool)tool).enable( lastEnabled ); } } } //btnResume.visible = Dungeon.hero.lastAction != null; if (!Dungeon.hero.isAlive()) { btnInventory.enable( true ); } //If we have 2 slots, and 2nd one isn't visible, or we have 1, and 2nd one is visible... if ((QuickSlots == 1) == btnQuick2.visible){ layout(); } } public void pickup( Item item ) { pickedUp.reset( item, btnInventory.centerX(), btnInventory.centerY() ); } private static CellSelector.Listener informer = new CellSelector.Listener() { @Override public void onSelect( Integer cell ) { if (cell == null) { return; } if (cell < 0 || cell > Level.LENGTH || (!Dungeon.level.visited[cell] && !Dungeon.level.mapped[cell])) { GameScene.show( new WndMessage( "You don't know what is there." ) ) ; return; } if (cell == Dungeon.hero.pos) { GameScene.show( new WndHero() ); return; } if (Dungeon.visible[cell]) { Mob mob = (Mob) Actor.findChar(cell); if (mob != null) { GameScene.show(new WndInfoMob(mob)); return; } Heap heap = Dungeon.level.heaps.get(cell); if (heap != null) { if (heap.type == Heap.Type.FOR_SALE && heap.size() == 1 && heap.peek().price() > 0) { GameScene.show(new WndTradeItem(heap, false)); } else { GameScene.show(new WndInfoItem(heap)); } return; } } Plant plant = Dungeon.level.plants.get( cell ); if (plant != null) { GameScene.show( new WndInfoPlant( plant ) ); return; } Trap trap = Dungeon.level.traps.get( cell ); if (trap != null && trap.visible) { GameScene.show( new WndInfoTrap( trap )); return; } GameScene.show( new WndInfoCell( cell ) ); } @Override public String prompt() { return "Select a cell to examine"; } }; private static class Tool extends Button { private static final int BGCOLOR = 0x7B8073; private Image base; public Tool( int x, int y, int width, int height ) { super(); base.frame( x, y, width, height ); this.width = width; this.height = height; } @Override protected void createChildren() { super.createChildren(); base = new Image( Assets.TOOLBAR ); add( base ); } @Override protected void layout() { super.layout(); base.x = x; base.y = y; } @Override protected void onTouchDown() { base.brightness( 1.4f ); } @Override protected void onTouchUp() { if (active) { base.resetColor(); } else { base.tint( BGCOLOR, 0.7f ); } } public void enable( boolean value ) { if (value != active) { if (value) { base.resetColor(); } else { base.tint( BGCOLOR, 0.7f ); } active = value; } } } private static class QuickslotTool extends Tool { private QuickSlotButton slot; public QuickslotTool( int x, int y, int width, int height, int slotNum ) { super( x, y, width, height ); slot = new QuickSlotButton( slotNum ); add( slot ); } @Override protected void layout() { super.layout(); slot.setRect( x + 1, y + 2, width - 2, height - 2 ); } @Override public void enable( boolean value ) { super.enable( value ); slot.enable( value ); } } private static class PickedUpItem extends ItemSprite { private static final float DISTANCE = DungeonTilemap.SIZE; private static final float DURATION = 0.2f; private float dstX; private float dstY; private float left; public PickedUpItem() { super(); originToCenter(); active = visible = false; } public void reset( Item item, float dstX, float dstY ) { view( item ); active = visible = true; this.dstX = dstX - ItemSprite.SIZE / 2; this.dstY = dstY - ItemSprite.SIZE / 2; left = DURATION; x = this.dstX - DISTANCE; y = this.dstY - DISTANCE; alpha( 1 ); } @Override public void update() { super.update(); if ((left -= Game.elapsed) <= 0) { visible = active = false; if (emitter != null) emitter.on = false; } else { float p = left / DURATION; scale.set( (float)Math.sqrt( p ) ); float offset = DISTANCE * p; x = dstX - offset; y = dstY - offset; } } } }