/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Window;
import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
import com.shatteredpixel.shatteredpixeldungeon.windows.IconTitle;
import com.shatteredpixel.shatteredpixeldungeon.windows.WndBag;
import com.watabou.noosa.BitmapTextMultiline;
import com.watabou.noosa.audio.Sample;
import java.util.ArrayList;
public class Weightstone extends Item {
private static final String TXT_SELECT_WEAPON = "Select a weapon to balance";
private static final String TXT_LIGHT = "you balanced your %s to make it lighter";
private static final String TXT_HEAVY = "you balanced your %s to make it heavier";
private static final float TIME_TO_APPLY = 2;
private static final String AC_APPLY = "APPLY";
{
name = "weightstone";
image = ItemSpriteSheet.WEIGHT;
stackable = true;
bones = true;
}
@Override
public ArrayList actions( Hero hero ) {
ArrayList actions = super.actions( hero );
actions.add( AC_APPLY );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action == AC_APPLY) {
curUser = hero;
GameScene.selectItem( itemSelector, WndBag.Mode.WEAPON, TXT_SELECT_WEAPON );
} else {
super.execute( hero, action );
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
private void apply( Weapon weapon, boolean forSpeed ) {
detach( curUser.belongings.backpack );
if (forSpeed) {
weapon.imbue = Weapon.Imbue.LIGHT;
GLog.p( TXT_LIGHT, weapon.name() );
} else {
weapon.imbue = Weapon.Imbue.HEAVY;
GLog.p( TXT_HEAVY, weapon.name() );
}
curUser.sprite.operate( curUser.pos );
Sample.INSTANCE.play( Assets.SND_MISS );
curUser.spend( TIME_TO_APPLY );
curUser.busy();
}
@Override
public int price() {
return 40 * quantity;
}
@Override
public String info() {
return
"Using a weightstone, you can balance your melee weapon to make it lighter or heavier, " +
"increasing either speed or damage at the expense of the other.";
}
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
GameScene.show( new WndBalance( (Weapon)item ) );
}
}
};
public class WndBalance extends Window {
private static final String TXT_CHOICE = "How would you like to balance your %s?";
private static final String TXT_LIGHT = "Lighter";
private static final String TXT_HEAVY = "Heavier";
private static final String TXT_CANCEL = "Never mind";
private static final int WIDTH = 120;
private static final int MARGIN = 2;
private static final int BUTTON_WIDTH = WIDTH - MARGIN * 2;
private static final int BUTTON_HEIGHT = 20;
public WndBalance( final Weapon weapon ) {
super();
IconTitle titlebar = new IconTitle( weapon );
titlebar.setRect( 0, 0, WIDTH, 0 );
add( titlebar );
BitmapTextMultiline tfMesage = PixelScene.createMultiline( Utils.format( TXT_CHOICE, weapon.name() ), 8 );
tfMesage.maxWidth = WIDTH - MARGIN * 2;
tfMesage.measure();
tfMesage.x = MARGIN;
tfMesage.y = titlebar.bottom() + MARGIN;
add( tfMesage );
float pos = tfMesage.y + tfMesage.height();
if (weapon.imbue != Weapon.Imbue.LIGHT) {
RedButton btnSpeed = new RedButton( TXT_LIGHT ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, true );
}
};
btnSpeed.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnSpeed );
pos = btnSpeed.bottom();
}
if (weapon.imbue != Weapon.Imbue.HEAVY) {
RedButton btnAccuracy = new RedButton( TXT_HEAVY ) {
@Override
protected void onClick() {
hide();
Weightstone.this.apply( weapon, false );
}
};
btnAccuracy.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnAccuracy );
pos = btnAccuracy.bottom();
}
RedButton btnCancel = new RedButton( TXT_CANCEL ) {
@Override
protected void onClick() {
hide();
}
};
btnCancel.setRect( MARGIN, pos + MARGIN, BUTTON_WIDTH, BUTTON_HEIGHT );
add( btnCancel );
resize( WIDTH, (int)btnCancel.bottom() + MARGIN );
}
protected void onSelect( int index ) {};
}
}