/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.plants; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class BlandfruitBush extends Plant { { image = 8; } @Override public void activate() { Dungeon.level.drop( new Blandfruit(), pos ).sprite.drop(); } public static class Seed extends Plant.Seed { { image = ItemSpriteSheet.SEED_BLANDFRUIT; plantClass = BlandfruitBush.class; alchemyClass = null; } } }