/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.watabou.noosa.TextureFilm; import com.watabou.noosa.particles.Emitter; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.effects.Speck; public class FetidRatSprite extends MobSprite { private Emitter cloud; public FetidRatSprite() { super(); texture( Assets.RAT ); TextureFilm frames = new TextureFilm( texture, 16, 15 ); idle = new Animation( 2, true ); idle.frames( frames, 32, 32, 32, 33 ); run = new Animation( 10, true ); run.frames( frames, 38, 39, 40, 41, 42 ); attack = new Animation( 15, false ); attack.frames( frames, 34, 35, 36, 37, 32 ); die = new Animation( 10, false ); die.frames( frames, 43, 44, 45, 46 ); play( idle ); } @Override public void link( Char ch ) { super.link( ch ); if (cloud == null) { cloud = emitter(); cloud.pour( Speck.factory( Speck.STENCH ), 0.7f ); } } @Override public void update() { super.update(); if (cloud != null) { cloud.visible = visible; } } @Override public void die() { super.die(); if (cloud != null) { cloud.on = false; } } }