/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.plants; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Char; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Blob; import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.Fire; import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle; import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfLiquidFlame; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; public class Firebloom extends Plant { private static final String TXT_DESC = "When something touches a Firebloom, it bursts into flames."; { image = 0; plantName = "Firebloom"; } @Override public void activate( Char ch ) { super.activate( ch ); GameScene.add( Blob.seed( pos, 2, Fire.class ) ); if (Dungeon.visible[pos]) { CellEmitter.get( pos ).burst( FlameParticle.FACTORY, 5 ); } } @Override public String desc() { return TXT_DESC; } public static class Seed extends Plant.Seed { { plantName = "Firebloom"; name = "seed of " + plantName; image = ItemSpriteSheet.SEED_FIREBLOOM; plantClass = Firebloom.class; alchemyClass = PotionOfLiquidFlame.class; } @Override public String desc() { return TXT_DESC; } } }