/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.windows; import com.watabou.noosa.BitmapTextMultiline; import com.shatteredpixel.shatteredpixeldungeon.plants.Plant; import com.shatteredpixel.shatteredpixeldungeon.scenes.PixelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.PlantSprite; import com.shatteredpixel.shatteredpixeldungeon.ui.Window; public class WndInfoPlant extends Window { private static final float GAP = 2; private static final int WIDTH = 120; public WndInfoPlant( Plant plant ) { super(); IconTitle titlebar = new IconTitle(); titlebar.icon( new PlantSprite( plant.image ) ); titlebar.label( plant.plantName ); titlebar.setRect( 0, 0, WIDTH, 0 ); add( titlebar ); BitmapTextMultiline info = PixelScene.createMultiline( 6 ); add( info ); info.text( plant.desc() ); info.maxWidth = WIDTH; info.measure(); info.x = titlebar.left(); info.y = titlebar.bottom() + GAP; resize( WIDTH, (int)(info.y + info.height()) ); } }