/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.watabou.noosa.audio.Sample; import java.util.ArrayList; public class Ankh extends Item { public static final String AC_BLESS = "BLESS"; public static final String TXT_DESC_NOBLESS = "Upon resurrection all non-equipped items are lost. " + "Using a full dew vial, the ankh can be blessed with extra strength."; public static final String TXT_DESC_BLESSED = "The ankh has been blessed and is now much stronger. " + "The Ankh will sacrifice itself to save you in a moment of deadly peril."; public static final String TXT_BLESS = "You bless the ankh with clean water."; public static final String TXT_REVIVE = "The ankh explodes with life-giving energy!"; { stackable = true; name = "Ankh"; image = ItemSpriteSheet.ANKH; } private Boolean blessed = false; @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions(hero); DewVial vial = hero.belongings.getItem(DewVial.class); if (vial != null && vial.isFull()) actions.add( AC_BLESS ); return actions; } @Override public void execute( final Hero hero, String action ) { if (action.equals( AC_BLESS )) { DewVial vial = hero.belongings.getItem(DewVial.class); if (vial != null){ blessed = true; vial.empty(); GLog.p( TXT_BLESS ); hero.spend( 1f ); hero.busy(); Sample.INSTANCE.play( Assets.SND_DRINK ); hero.sprite.operate( hero.pos ); } } else { super.execute( hero, action ); } } @Override public String info() { if (blessed) return "This ancient symbol of immortality grants the ability to return to life after death. " + TXT_DESC_BLESSED; else return "This ancient symbol of immortality grants the ability to return to life after death. " + TXT_DESC_NOBLESS; } public Boolean isBlessed(){ return blessed; } private static final Glowing WHITE = new Glowing( 0xFFFFCC ); @Override public Glowing glowing() { return isBlessed() ? WHITE : null; } @Override public int price() { return 50 * quantity; } }