/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2015 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle; public class GolemSprite extends MobSprite { public GolemSprite() { super(); texture( Assets.GOLEM ); TextureFilm frames = new TextureFilm( texture, 16, 16 ); idle = new Animation( 4, true ); idle.frames( frames, 0, 1 ); run = new Animation( 12, true ); run.frames( frames, 2, 3, 4, 5 ); attack = new Animation( 10, false ); attack.frames( frames, 6, 7, 8 ); die = new Animation( 15, false ); die.frames( frames, 9, 10, 11, 12, 13 ); play( idle ); } @Override public int blood() { return 0xFF80706c; } @Override public void onComplete( Animation anim ) { if (anim == die) { emitter().burst( ElmoParticle.FACTORY, 4 ); } super.onComplete( anim ); } }