/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2019 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ apply plugin: "java" sourceSets.main.java.srcDirs = [ "src/" ] project.ext.mainClassName = "com.shatteredpixel.shatteredpixeldungeon.desktop.DesktopLauncher" project.ext.assetsDir = new File("../android/src/main/assets") [compileJava, compileTestJava]*.options*.encoding = 'UTF-8' task debug(type: JavaExec) { main = project.mainClassName classpath = sourceSets.main.runtimeClasspath workingDir = project.assetsDir ignoreExitValue = true } task releaseJAR(type: Jar) { from sourceSets.main.output from project.assetsDir from { configurations.runtimeClasspath.findAll { it.name.endsWith('jar') }.collect { zipTree(it) } } manifest { attributes 'Main-Class': project.mainClassName attributes 'Specification-Name': appName attributes 'Specification-Version': appVersionName attributes 'Implementation-Version': appVersionCode } } dependencies { implementation project(':core') implementation "com.badlogicgames.gdx:gdx-freetype:$gdxVersion" implementation "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion" implementation "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" implementation "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" }