/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.windows; import com.watabou.noosa.BitmapText; import com.watabou.noosa.ColorBlock; import com.watabou.noosa.ui.Component; import com.watabou.pixeldungeon.actors.mobs.Mob; import com.watabou.pixeldungeon.scenes.PixelScene; import com.watabou.pixeldungeon.sprites.CharSprite; import com.watabou.pixeldungeon.ui.BuffIndicator; import com.watabou.pixeldungeon.utils.Utils; public class WndInfoMob extends WndTitledMessage { private static final String TXT_SLEEPNIG = "\n\nThis %s is sleeping."; private static final String TXT_HUNTING = "\n\nThis %s is hunting."; private static final String TXT_WANDERING = "\n\nThis %s is wandering."; private static final String TXT_FLEEING = "\n\nThis %s is fleeing."; private static final String TXT_PASSIVE = "\n\nThe %s is passive."; public WndInfoMob( Mob mob ) { super( new MobTitle( mob ), desc( mob ) ); } private static String desc( Mob mob ) { StringBuilder builder = new StringBuilder( mob.description() ); switch (mob.state) { case SLEEPING: builder.append( String.format( TXT_SLEEPNIG, mob.name ) ); break; case HUNTING: builder.append( String.format( TXT_HUNTING, mob.name ) ); break; case WANDERING: builder.append( String.format( TXT_WANDERING, mob.name ) ); break; case FLEEING: builder.append( String.format( TXT_FLEEING, mob.name ) ); break; case PASSIVE: builder.append( String.format( TXT_PASSIVE, mob.name ) ); break; } return builder.toString(); } private static class MobTitle extends Component { private static final int COLOR_BG = 0xFFCC0000; private static final int COLOR_LVL = 0xFF00EE00; private static final int BAR_HEIGHT = 2; private static final int GAP = 2; private CharSprite image; private BitmapText name; private ColorBlock hpBg; private ColorBlock hpLvl; private BuffIndicator buffs; private float hp; public MobTitle( Mob mob ) { hp = (float)mob.HP / mob.HT; name = PixelScene.createText( Utils.capitalize( mob.name ), 9 ); name.hardlight( TITLE_COLOR ); name.measure(); add( name ); image = mob.sprite(); add( image ); hpBg = new ColorBlock( 1, 1, COLOR_BG ); add( hpBg ); hpLvl = new ColorBlock( 1, 1, COLOR_LVL ); add( hpLvl ); buffs = new BuffIndicator( mob ); add( buffs ); } @Override protected void layout() { image.x = 0; image.y = Math.max( 0, name.height() + GAP + BAR_HEIGHT - image.height ); name.x = image.width + GAP; name.y = image.height - BAR_HEIGHT - GAP - name.baseLine(); float w = width - image.width - GAP; hpBg.size( w, BAR_HEIGHT ); hpLvl.size( w * hp, BAR_HEIGHT ); hpBg.x = hpLvl.x = image.width + GAP; hpBg.y = hpLvl.y = image.height - BAR_HEIGHT; buffs.setPos( name.x + name.width() + GAP, name.y + name.baseLine() - BuffIndicator.SIZE ); height = hpBg.y + hpBg.height(); } } }