/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.ui; import com.watabou.noosa.Image; import com.watabou.noosa.audio.Sample; import com.watabou.noosa.ui.Button; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.windows.WndSettings; public class PrefsButton extends Button { private Image image; public PrefsButton() { super(); width = image.width; height = image.height; } @Override protected void createChildren() { super.createChildren(); image = Icons.PREFS.get(); add( image ); } @Override protected void layout() { super.layout(); image.x = x; image.y = y; } @Override protected void onTouchDown() { image.brightness( 1.5f ); Sample.INSTANCE.play( Assets.SND_CLICK ); } @Override protected void onTouchUp() { image.resetColor(); } @Override protected void onClick() { parent.add( new WndSettings( false ) ); } }