/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.watabou.noosa.audio.Sample; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.actors.mobs.Warlock; import com.watabou.pixeldungeon.effects.MagicMissile; import com.watabou.utils.Callback; public class WarlockSprite extends MobSprite { public WarlockSprite() { super(); texture( Assets.WARLOCK ); TextureFilm frames = new TextureFilm( texture, 12, 15 ); idle = new Animation( 2, true ); idle.frames( frames, 0, 0, 0, 1, 0, 0, 1, 1 ); run = new Animation( 15, true ); run.frames( frames, 0, 2, 3, 4 ); attack = new Animation( 12, false ); attack.frames( frames, 0, 5, 6 ); zap = attack.clone(); die = new Animation( 15, false ); die.frames( frames, 0, 7, 8, 8, 9, 10 ); play( idle ); } public void zap( int cell ) { turnTo( ch.pos , cell ); play( zap ); MagicMissile.shadow( parent, ch.pos, cell, new Callback() { @Override public void call() { ((Warlock)ch).onZapComplete(); } } ); Sample.INSTANCE.play( Assets.SND_ZAP ); } @Override public void onComplete( Animation anim ) { if (anim == zap) { idle(); } super.onComplete( anim ); } }