/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.scenes.GameScene; public class PiranhaSprite extends MobSprite { public PiranhaSprite() { super(); texture( Assets.PIRANHA ); TextureFilm frames = new TextureFilm( texture, 12, 16 ); idle = new Animation( 8, true ); idle.frames( frames, 0, 1, 2, 1 ); run = new Animation( 20, true ); run.frames( frames, 0, 1, 2, 1 ); attack = new Animation( 20, false ); attack.frames( frames, 3, 4, 5, 6, 7, 8, 9, 10, 11 ); die = new Animation( 4, false ); die.frames( frames, 12, 13, 14 ); play( idle ); } @Override public void onComplete( Animation anim ) { super.onComplete( anim ); if (anim == attack) { GameScene.ripple( ch.pos ); } } }