/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.mobs.npcs.Imp; import com.watabou.pixeldungeon.effects.Speck; public class ImpSprite extends MobSprite { public ImpSprite() { super(); texture( Assets.IMP ); TextureFilm frames = new TextureFilm( texture, 12, 14 ); idle = new Animation( 10, true ); idle.frames( frames, 0, 1, 2, 3, 0, 1, 2, 3, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 3, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4 ); run = new Animation( 20, true ); run.frames( frames, 0 ); die = new Animation( 10, false ); die.frames( frames, 0, 3, 2, 1, 0, 3, 2, 1, 0 ); play( idle ); } @Override public void link( Char ch ) { super.link( ch ); if (ch instanceof Imp) { alpha( 0.4f ); } } @Override public void onComplete( Animation anim ) { if (anim == die) { emitter().burst( Speck.factory( Speck.WOOL ), 15 ); killAndErase(); } else { super.onComplete( anim ); } } }