/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.sprites; import com.watabou.noosa.TextureFilm; import com.watabou.noosa.audio.Sample; import com.watabou.noosa.particles.Emitter; import com.watabou.pixeldungeon.Assets; import com.watabou.pixeldungeon.Dungeon; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.effects.Speck; import com.watabou.pixeldungeon.levels.Level; public class BlacksmithSprite extends MobSprite { private Emitter emitter; public BlacksmithSprite() { super(); texture( Assets.TROLL ); TextureFilm frames = new TextureFilm( texture, 13, 16 ); idle = new Animation( 15, true ); idle.frames( frames, 0, 0, 0, 0, 0, 0, 0, 1, 2, 2, 2, 3 ); run = new Animation( 20, true ); run.frames( frames, 0 ); die = new Animation( 20, false ); die.frames( frames, 0 ); play( idle ); } @Override public void link( Char ch ) { super.link( ch ); emitter = new Emitter(); emitter.autoKill = false; emitter.pos( x + 7, y + 12 ); parent.add( emitter ); } @Override public void update() { super.update(); if (emitter != null) { emitter.visible = visible; } } @Override public void onComplete( Animation anim ) { super.onComplete( anim ); if (visible && emitter != null && anim == idle) { emitter.burst( Speck.factory( Speck.FORGE ), 3 ); float volume = 0.2f / (Level.distance( ch.pos, Dungeon.hero.pos )); Sample.INSTANCE.play( Assets.SND_EVOKE, volume, volume, 0.8f ); } } }