/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.watabou.pixeldungeon.scenes; import com.watabou.noosa.Game; import com.watabou.pixeldungeon.windows.WndStory; public class IntroScene extends PixelScene { private static final String TEXT = "Many heroes of all kinds ventured into the Dungeon before you. Some of them have returned with treasures and magical " + "artifacts, most have never been heard of since. But none have succeeded in retrieving the Amulet of Yendor, " + "which is told to be hidden in the depths of the Dungeon.\n\n" + "" + "You consider yourself ready for the challenge, but most importantly, you feel that fortune smiles on you. " + "It's time to start your own adventure!"; @Override public void create() { super.create(); add( new WndStory( TEXT ) { @Override public void hide() { super.hide(); Game.switchScene( InterlevelScene.class ); } } ); fadeIn(); } }