/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
*/
package com.watabou.pixeldungeon.items;
import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.watabou.pixeldungeon.Assets;
import com.watabou.pixeldungeon.actors.hero.Hero;
import com.watabou.pixeldungeon.effects.particles.PurpleParticle;
import com.watabou.pixeldungeon.items.armor.Armor;
import com.watabou.pixeldungeon.scenes.GameScene;
import com.watabou.pixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.pixeldungeon.utils.GLog;
import com.watabou.pixeldungeon.windows.WndBag;
public class Stylus extends Item {
private static final String TXT_SELECT_ARMOR = "Select an armor to inscribe on";
private static final String TXT_INSCRIBED = "you inscribed the %s on your %s";
private static final float TIME_TO_INSCRIBE = 2;
private static final String AC_INSCRIBE = "INSCRIBE";
{
name = "arcane stylus";
image = ItemSpriteSheet.STYLUS;
stackable = true;
}
@Override
public ArrayList actions( Hero hero ) {
ArrayList actions = super.actions( hero );
actions.add( AC_INSCRIBE );
return actions;
}
@Override
public void execute( Hero hero, String action ) {
if (action == AC_INSCRIBE) {
curUser = hero;
GameScene.selectItem( itemSelector, WndBag.Mode.ARMOR, TXT_SELECT_ARMOR );
} else {
super.execute( hero, action );
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
private void inscribe( Armor armor ) {
detach( curUser.belongings.backpack );
Class extends Armor.Glyph> oldGlyphClass = armor.glyph != null ? armor.glyph.getClass() : null;
Armor.Glyph glyph = Armor.Glyph.random();
while (glyph.getClass() == oldGlyphClass) {
glyph = Armor.Glyph.random();
}
GLog.w( TXT_INSCRIBED, glyph.name(), armor.name() );
armor.inscribe( glyph );
curUser.sprite.operate( curUser.pos );
curUser.sprite.centerEmitter().start( PurpleParticle.BURST, 0.05f, 10 );
Sample.INSTANCE.play( Assets.SND_BURNING );
curUser.spend( TIME_TO_INSCRIBE );
curUser.busy();
}
@Override
public int price() {
return 50 * quantity;
}
@Override
public String info() {
return
"This arcane stylus is made of some dark, very hard stone. Using it you can inscribe " +
"a magical glyph on your armor, but you have no power over choosing what glyph it will be, " +
"the stylus will decide it for you.";
}
private final WndBag.Listener itemSelector = new WndBag.Listener() {
@Override
public void onSelect( Item item ) {
if (item != null) {
Stylus.this.inscribe( (Armor)item );
}
}
};
}