/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import java.util.ArrayList; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.MasterThievesArmband; import com.watabou.noosa.audio.Sample; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Badges; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.Statistics; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.utils.Bundle; import com.watabou.utils.Random; public class Gold extends Item { private static final String TXT_COLLECT = "Collect gold coins to spend them later in a shop."; private static final String TXT_INFO = "A pile of %d gold coins. " + TXT_COLLECT; private static final String TXT_INFO_1 = "One gold coin. " + TXT_COLLECT; private static final String TXT_VALUE = "%+d"; { name = "gold"; image = ItemSpriteSheet.GOLD; stackable = true; } public Gold() { this( 1 ); } public Gold( int value ) { this.quantity = value; } @Override public ArrayList actions( Hero hero ) { return new ArrayList(); } @Override public boolean doPickUp( Hero hero ) { Dungeon.gold += quantity; Statistics.goldCollected += quantity; Badges.validateGoldCollected(); MasterThievesArmband.Thievery thievery = hero.buff(MasterThievesArmband.Thievery.class); if (thievery != null) thievery.collect(quantity); GameScene.pickUp( this ); hero.sprite.showStatus( CharSprite.NEUTRAL, TXT_VALUE, quantity ); hero.spendAndNext( TIME_TO_PICK_UP ); Sample.INSTANCE.play( Assets.SND_GOLD, 1, 1, Random.Float( 0.9f, 1.1f ) ); return true; } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } @Override public String info() { switch (quantity) { case 0: return TXT_COLLECT; case 1: return TXT_INFO_1; default: return Utils.format( TXT_INFO, quantity ); } } @Override public Item random() { quantity = Random.Int( 20 + Dungeon.depth * 10, 40 + Dungeon.depth * 20 ); return this; } private static final String VALUE = "value"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( VALUE, quantity ); } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle(bundle); quantity = bundle.getInt( VALUE ); } }