/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * Shattered Pixel Dungeon * Copyright (C) 2014-2016 Evan Debenham * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.levels; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.items.Amulet; import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter; import com.shatteredpixel.shatteredpixeldungeon.messages.Messages; import com.watabou.noosa.Group; import com.watabou.utils.Bundle; import com.watabou.utils.Random; import java.util.Arrays; public class LastLevel extends Level { private static final int SIZE = 30; { color1 = 0x801500; color2 = 0xa68521; viewDistance = 8; } private int pedestal; @Override public String tilesTex() { return Assets.TILES_HALLS; } @Override public String waterTex() { return Assets.WATER_HALLS; } @Override public void create() { super.create(); for (int i=0; i < LENGTH; i++) { int flags = Terrain.flags[map[i]]; if ((flags & Terrain.PIT) != 0){ passable[i] = avoid[i] = false; solid[i] = true; } } } @Override protected boolean build() { Arrays.fill( map, Terrain.CHASM ); Painter.fill( this, 7, 31, 19, 1, Terrain.WALL ); Painter.fill( this, 15, 10, 3, 21, Terrain.EMPTY); Painter.fill( this, 13, 30, 7, 1, Terrain.EMPTY); Painter.fill( this, 14, 29, 5, 1, Terrain.EMPTY); Painter.fill( this, 14, 9, 5, 7, Terrain.EMPTY); Painter.fill( this, 13, 10, 7, 5, Terrain.EMPTY); //Painter.fill( this, 2, 2, SIZE-2, SIZE-2, Terrain.EMPTY ); //Painter.fill( this, SIZE/2, SIZE/2, 3, 3, Terrain.EMPTY_SP ); entrance = SIZE * WIDTH + SIZE / 2 + 1; map[entrance] = Terrain.ENTRANCE; pedestal = (SIZE / 2 + 1) * (WIDTH + 1) - 4*WIDTH; map[pedestal] = Terrain.PEDESTAL; map[pedestal-1-WIDTH] = map[pedestal+1-WIDTH] = map[pedestal-1+WIDTH] = map[pedestal+1+WIDTH] = Terrain.STATUE_SP; exit = pedestal; int pos = pedestal; map[pos-WIDTH] = map[pos-1] = map[pos+1] = map[pos-2] = map[pos+2] = Terrain.WATER; pos+=WIDTH; map[pos] = map[pos-2] = map[pos+2] = map[pos-3] = map[pos+3] = Terrain.WATER; pos+=WIDTH; map[pos-3] = map[pos-2] = map[pos-1] = map[pos] = map[pos+1] = map[pos+2] = map[pos+3] = Terrain.WATER; pos+=WIDTH; map[pos-2] = map[pos+2] = Terrain.WATER; feeling = Feeling.NONE; viewDistance = 8; return true; } @Override protected void decorate() { for (int i=0; i < LENGTH; i++) { if (map[i] == Terrain.EMPTY && Random.Int( 10 ) == 0) { map[i] = Terrain.EMPTY_DECO; } } } @Override protected void createMobs() { } public Actor respawner() { return null; } @Override protected void createItems() { drop( new Amulet(), pedestal ); } @Override public int randomRespawnCell() { int cell = entrance + NEIGHBOURS8[Random.Int(8)]; while (!passable[cell]){ cell = entrance + NEIGHBOURS8[Random.Int(8)]; } return cell; } @Override public String tileName( int tile ) { switch (tile) { case Terrain.WATER: return Messages.get(HallsLevel.class, "water_name"); case Terrain.GRASS: return Messages.get(HallsLevel.class, "grass_name"); case Terrain.HIGH_GRASS: return Messages.get(HallsLevel.class, "high_grass_name"); case Terrain.STATUE: case Terrain.STATUE_SP: return Messages.get(HallsLevel.class, "statue_name"); default: return super.tileName( tile ); } } @Override public String tileDesc(int tile) { switch (tile) { case Terrain.WATER: return Messages.get(HallsLevel.class, "water_desc"); case Terrain.STATUE: case Terrain.STATUE_SP: return Messages.get(HallsLevel.class, "statue_desc"); case Terrain.BOOKSHELF: return Messages.get(HallsLevel.class, "bookshelf_desc"); default: return super.tileDesc( tile ); } } @Override public Group addVisuals () { super.addVisuals(); HallsLevel.addHallsVisuals(this, visuals); return visuals; } @Override public void restoreFromBundle(Bundle bundle) { super.restoreFromBundle(bundle); for (int i=0; i < LENGTH; i++) { int flags = Terrain.flags[map[i]]; if ((flags & Terrain.PIT) != 0){ passable[i] = avoid[i] = false; solid[i] = true; } } } }