/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.sprites; import com.watabou.noosa.Game; public class DiscardedItemSprite extends ItemSprite { public DiscardedItemSprite() { super(); originToCenter(); angularSpeed = 720; } @Override public void drop() { scale.set( 1 ); am = 1; } @Override public void update() { super.update(); scale.set( scale.x * 0.9f ); if ((am -= Game.elapsed) <= 0) { remove(); } } }