/* * Pixel Dungeon * Copyright (C) 2012-2014 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see */ package com.shatteredpixel.shatteredpixeldungeon.items; import com.shatteredpixel.shatteredpixeldungeon.Assets; import com.shatteredpixel.shatteredpixeldungeon.Dungeon; import com.shatteredpixel.shatteredpixeldungeon.actors.Actor; import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff; import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero; import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.DriedRose; import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.TimekeepersHourglass; import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfBlink; import com.shatteredpixel.shatteredpixeldungeon.levels.Level; import com.shatteredpixel.shatteredpixeldungeon.scenes.InterlevelScene; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite.Glowing; import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet; import com.shatteredpixel.shatteredpixeldungeon.utils.GLog; import com.shatteredpixel.shatteredpixeldungeon.utils.Utils; import com.watabou.noosa.Game; import com.watabou.noosa.audio.Sample; import com.watabou.utils.Bundle; import java.util.ArrayList; public class LloydsBeacon extends Item { private static final String TXT_PREVENTING = "Strong magic aura of this place prevents you from using the lloyd's beacon!"; private static final String TXT_CREATURES = "Psychic aura of neighbouring creatures doesn't allow you to use the lloyd's beacon at this moment."; private static final String TXT_RETURN = "The lloyd's beacon is successfully set at your current location, now you can return here anytime."; private static final String TXT_INFO = "Lloyd's beacon is an intricate magic device, that allows you to return to a place you have already been."; private static final String TXT_SET = "\n\nThis beacon was set somewhere on the level %d of Pixel Dungeon."; public static final float TIME_TO_USE = 1; public static final String AC_SET = "SET"; public static final String AC_RETURN = "RETURN"; private int returnDepth = -1; private int returnPos; { name = "lloyd's beacon"; image = ItemSpriteSheet.BEACON; unique = true; } private static final String DEPTH = "depth"; private static final String POS = "pos"; @Override public void storeInBundle( Bundle bundle ) { super.storeInBundle( bundle ); bundle.put( DEPTH, returnDepth ); if (returnDepth != -1) { bundle.put( POS, returnPos ); } } @Override public void restoreFromBundle( Bundle bundle ) { super.restoreFromBundle(bundle); returnDepth = bundle.getInt( DEPTH ); returnPos = bundle.getInt( POS ); } @Override public ArrayList actions( Hero hero ) { ArrayList actions = super.actions( hero ); actions.add( AC_SET ); if (returnDepth != -1) { actions.add( AC_RETURN ); } return actions; } @Override public void execute( Hero hero, String action ) { if (action == AC_SET || action == AC_RETURN) { if (Dungeon.bossLevel()) { hero.spend( LloydsBeacon.TIME_TO_USE ); GLog.w( TXT_PREVENTING ); return; } for (int i=0; i < Level.NEIGHBOURS8.length; i++) { if (Actor.findChar( hero.pos + Level.NEIGHBOURS8[i] ) != null) { GLog.w( TXT_CREATURES ); return; } } } if (action == AC_SET) { returnDepth = Dungeon.depth; returnPos = hero.pos; hero.spend( LloydsBeacon.TIME_TO_USE ); hero.busy(); hero.sprite.operate( hero.pos ); Sample.INSTANCE.play( Assets.SND_BEACON ); GLog.i( TXT_RETURN ); } else if (action == AC_RETURN) { if (returnDepth == Dungeon.depth) { reset(); WandOfBlink.appear( hero, returnPos ); Dungeon.level.press( returnPos, hero ); Dungeon.observe(); } else { Buff buff = Dungeon.hero.buff(TimekeepersHourglass.timeFreeze.class); if (buff != null) buff.detach(); for (Mob mob : Dungeon.level.mobs.toArray( new Mob[0] )) if (mob instanceof DriedRose.GhostHero) mob.destroy(); InterlevelScene.mode = InterlevelScene.Mode.RETURN; InterlevelScene.returnDepth = returnDepth; InterlevelScene.returnPos = returnPos; reset(); Game.switchScene( InterlevelScene.class ); } } else { super.execute( hero, action ); } } public void reset() { returnDepth = -1; } @Override public boolean isUpgradable() { return false; } @Override public boolean isIdentified() { return true; } private static final Glowing WHITE = new Glowing( 0xFFFFFF ); @Override public Glowing glowing() { return returnDepth != -1 ? WHITE : null; } @Override public String info() { return TXT_INFO + (returnDepth == -1 ? "" : Utils.format( TXT_SET, returnDepth ) ); } }